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Author Topic: Definition of overkill  (Read 5678 times)

Impending Doom

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Definition of overkill
« on: February 15, 2018, 12:38:36 PM »
Let's have a vocabulary lesson here.

Definition of overkill
1 : a destructive capacity greatly exceeding that required for a given target
2 : an excess of something (such as a quantity or an action) beyond what is required or suitable for a particular purpose.

Now, the majority of us are bowling on some sort of modified house shot. I promise most of us aren't bowling on real heavy flat patterns all of the time. If you are, then this doesn't apply to you.

Your new high end toy is overkill. Your new Jackal Rising, your DCT, your Sure Lock, Mako, Paradox Black, etc etc etc. They're all overkill.

You.
Do.
Not.
Need.
Them.

As the consumer listening to your PSO, you hear "This ball hooks more than last week's hook monster" and automatically think that it's going to hook circles around your previous hook monster.

Chances are, it's not going to.

It's going to be overkill. It's going to suck. And it's not the balls fault. It's yours.

Justin Wi puts together some great videos. His "biggest" hooking layout on assyms is 70*5*70. Notice he isn't trying to play up the track? Why is that?

Very rarely have I seen a ball that honestly is garbage. I've seen it, but nowadays, it's rare. The person is just not using it on the right condition. You are using a nuke to ferret out a groundhog, then get upset when the nuke destroys everything around it.

Rising is early. DCT is early. They're not meant to bounce off the friction. They're meant to slow down as soon as possible. That's what the cover dictates. Slow down asap when you hit the FLOOD.

Please, people. Stop buying a high end ball and expect it to hook circles around your older ball.

I'll even give you a personal experience, to show that even knowledgeable people fall victim to this phenomenon.

I have an Incinerate. F90, strongest cover ever used out of San Antonio. Drilled mine weak (70*5*35) and took it to the heaviest oiled house within 3 counties.

I threw it 6 frames. Haven't thrown it since. Next time I bowl a first squad at a tournament, I'll bring it. Until then, it stays on the shelf.

Now, if it's the biggest ball in the bag, why don't I take it everywhere?? IT'S MY MOST HOOKING BALL!

Because I do not see enough volume anywhere to use it. Too much surface, too much flare, too much ball. Houses around me, I can barely use S70. I'm actually more comfortable with the S60 range or lower. Drift, X, maybe my Dream On if I need to wheel.

Once you reach a point of saturation, you aren't going to have an enjoyable time. News flash, you DO have friction you can use. Don't lie to me. The newest set of snow tires isn't going to help you cover more boards on a house shot. It's akin to having chains on your tires in the summer. You're just going to destroy the pavement.

Stop. Just.stop. 99% of the time, it's not the balls fault. It's yours. It's not your fault, you just fall under the wheels of the Hype machine, which is what the ball companies hope. Keep that revenue coming in!!

 

LookingForALeftyWall

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Re: Definition of overkill
« Reply #46 on: February 16, 2018, 11:03:45 AM »
Definition of overkill
1 : a destructive capacity greatly exceeding that required for a given target
2 : an excess of something (such as a quantity or an action) beyond what is required or suitable for a particular purpose.

How can a high-end oiler be overkill if it plaques 7's or 10's all day on THS leading to lower scores?  I kid...