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Author Topic: Dare Devil Danger - Actual League Test (Read 1133 times)

jkirkerx

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Dare Devil Danger - Actual League Test
on: December 05, 2017, 06:48:55 PM
Used it last night in scratch league in Game 2 and 3.

One of my opponents was using the Intense and my direct opponent was using a Ghost. Warmup was fine and then game play started and of course the pair changed, and got really over under. I think it was the Intense personally.

I started with the Trick in G1 against the Ghost and the Trick rolled real good. The  opponents Ghost was too strong and left splits and 9 counts.

G2 I wanted to go on Offense for higher scores and used the Danger. Took a couple of shots to get lined up and started carrying. My opponent changed balls to the Chronic Paranoia and traded the splits for over under.

I was really surprised at how strong the Danger was and how much more room I had to give it to operate in Game 3. But it was easy to control the break point, retained energy and carried. I didn't struggle with any over under, just a couple of bad shots from being mentally tired. But it moved me almost 2 zones left over 2 games. Shot 608 with it. Of course it should of been 628. Not bad for first time out with it.

The ball exceeded my expectations and was really simple to read and operate. I'm happy with the purchase and it compliments my Trick well.

The layout is 4.5x4.5x4.5 at Storm 4K finish no polish. I just wanted something really conservative to keep me out of trouble and play it safe.

I have 18 bowling balls at the moment, mostly Motiv, Storm
New Lineups for me this season
Vegas League Lineup: Code Red, Intense, Dare Devil Trick
Scratch League Lineup: Dare Devil Trick, Danger, Hyper Sniper

Watch List: Hyroad Nano, SONIQ, Dare Devil OG, Surelock.

HackJandy

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Re: Dare Devil Danger - Actual League Test
Reply #1 on: December 05, 2017, 10:33:48 PM
Used it last night in scratch league in Game 2 and 3.

One of my opponents was using the Intense and my direct opponent was using a Ghost. Warmup was fine and then game play started and of course the pair changed, and got really over under. I think it was the Intense personally.

I started with the Trick in G1 against the Ghost and the Trick rolled real good. The  opponents Ghost was too strong and left splits and 9 counts.

G2 I wanted to go on Offense for higher scores and used the Danger. Took a couple of shots to get lined up and started carrying. My opponent changed balls to the Chronic Paranoia and traded the splits for over under.

I was really surprised at how strong the Danger was and how much more room I had to give it to operate in Game 3. But it was easy to control the break point, retained energy and carried. I didn't struggle with any over under, just a couple of bad shots from being mentally tired. But it moved me almost 2 zones left over 2 games. Shot 608 with it. Of course it should of been 628. Not bad for first time out with it.

The ball exceeded my expectations and was really simple to read and operate. I'm happy with the purchase and it compliments my Trick well.

The layout is 4.5x4.5x4.5 at Storm 4K finish no polish. I just wanted something really conservative to keep me out of trouble and play it safe.

Intense and Chronic Paranoia (edit: nevermind thinking of new Lethal Paranoia but CP is usually a G1 ball ain't it?) on over under conditions?  Guess they had to justify all that money they paid for the latest greatest.  Glad to hear you liked the DDD though.  Seems like a good piece.
Last Edit: December 05, 2017, 10:37:56 PM by HackJandy
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HackJandy

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Re: Dare Devil Danger - Actual League Test
Reply #2 on: December 06, 2017, 10:08:14 PM
FYI BTM has the DDD review up.
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jkirkerx

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Re: Dare Devil Danger - Actual League Test
Reply #3 on: December 07, 2017, 08:15:17 PM
I watched a real good bowler roll his new Danger last night after he rolled his Intense for a 269 game out of the box in handicap league play.

 His Danger was Pin up high middle of fingers and CG on the thumb with a weight hole right of the middle of his span. It rolled good at first and then started coming up light on the left lane leaving 4/10 splits and 8 counts, and on the right lane really took off at the breakpoint. His surface was out of box dulled with a really used 3000 pad and he was playing feet at 35 looking at 10.

I didnt bowl so I have no idea what the pair was like, but it was not the case in which the Danger served well. I did see the ball labor a few times from the wash outs and his ball speed was 14.5 in the back. Just more info for those planning their Danger wondering what to do for layout and surface. I opted for pin down and I think I made the right choice for me and my game.

As for my first post, I always thought the Chronic Paranoia was a good ball for blending over under but the Danger just cut its way through.

On a Intense side note:
This really good bowler talk to Storm and some staff members in Vegas weeks before the release about the Intense and they reccomended pin up high in the middle and MB next to the thumb because its so strong. That balled rolled really good. We talked about that layout benefitting a fresh cover vs my 4x4x2 layout extending the balls life for when the cover is no longer fresh.
I have 18 bowling balls at the moment, mostly Motiv, Storm
New Lineups for me this season
Vegas League Lineup: Code Red, Intense, Dare Devil Trick
Scratch League Lineup: Dare Devil Trick, Danger, Hyper Sniper

Watch List: Hyroad Nano, SONIQ, Dare Devil OG, Surelock.

LookingForALeftyWall

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Re: Dare Devil Danger - Actual League Test
Reply #4 on: December 08, 2017, 11:46:50 PM
As a Christmas present to myself I punched a DDD tonight. After struggling to carry with the Kinetic Emerald, I decided to switch to the DDD in the 6th frame of the first game. With a few frames to finish and adjusting expectations (the DDD does not hook as much as I thought it would) I shot 257 in game 2 with the front 7 and 249 in game 3. I like it. I like it a lot.

Maybe it's the colors but it reminds me of the way the UpRoar rolled. Very predictable and not overly aggressive. Given the BTM review I expected it to cover more boards than it does. I'm not disappointed though as it's been a while since I've had a ball roll this way.

HackJandy

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Re: Dare Devil Danger - Actual League Test
Reply #5 on: December 09, 2017, 12:25:39 AM
As a Christmas present to myself I punched a DDD tonight. After struggling to carry with the Kinetic Emerald, I decided to switch to the DDD in the 6th frame of the first game. With a few frames to finish and adjusting expectations (the DDD does not hook as much as I thought it would) I shot 257 in game 2 with the front 7 and 249 in game 3. I like it. I like it a lot.

Maybe it's the colors but it reminds me of the way the UpRoar rolled. Very predictable and not overly aggressive. Given the BTM review I expected it to cover more boards than it does. I'm not disappointed though as it's been a while since I've had a ball roll this way.

Cool beans and some solid scores there, gratz (Santa came through in the clutch lol).  BTM reviews yeah pinch of salt and all that.
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jkirkerx

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Re: Dare Devil Danger - Actual League Test
Reply #6 on: December 09, 2017, 07:28:59 PM
As a Christmas present to myself I punched a DDD tonight. After struggling to carry with the Kinetic Emerald, I decided to switch to the DDD in the 6th frame of the first game. With a few frames to finish and adjusting expectations (the DDD does not hook as much as I thought it would) I shot 257 in game 2 with the front 7 and 249 in game 3. I like it. I like it a lot.

Maybe it's the colors but it reminds me of the way the UpRoar rolled. Very predictable and not overly aggressive. Given the BTM review I expected it to cover more boards than it does. I'm not disappointed though as it's been a while since I've had a ball roll this way.

Thats pretty solid! Better than my results; perhaps its the box finish that maybe I should of kept.

A Freind used his in sweeps last Sunday and won $40 worth of brackets to more than pay for the ball.

I went back to box finish on my Code Red; well at least tried to recreate it and if it works out Ill bring my Danger back back to a modified box finish.

I should start a post on 1500 polish and the point of it.
I have 18 bowling balls at the moment, mostly Motiv, Storm
New Lineups for me this season
Vegas League Lineup: Code Red, Intense, Dare Devil Trick
Scratch League Lineup: Dare Devil Trick, Danger, Hyper Sniper

Watch List: Hyroad Nano, SONIQ, Dare Devil OG, Surelock.

2handedrook12

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Re: Dare Devil Danger - Actual League Test
Reply #7 on: December 10, 2017, 06:21:35 PM
As a Christmas present to myself I punched a DDD tonight. After struggling to carry with the Kinetic Emerald, I decided to switch to the DDD in the 6th frame of the first game. With a few frames to finish and adjusting expectations (the DDD does not hook as much as I thought it would) I shot 257 in game 2 with the front 7 and 249 in game 3. I like it. I like it a lot.

Maybe it's the colors but it reminds me of the way the UpRoar rolled. Very predictable and not overly aggressive. Given the BTM review I expected it to cover more boards than it does. I'm not disappointed though as it's been a while since I've had a ball roll this way.

Thats pretty solid! Better than my results; perhaps its the box finish that maybe I should of kept.

A Freind used his in sweeps last Sunday and won $40 worth of brackets to more than pay for the ball.

I went back to box finish on my Code Red; well at least tried to recreate it and if it works out Ill bring my Danger back back to a modified box finish.

I should start a post on 1500 polish and the point of it.
The point of that surface is shelf appeal.
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northface28

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Re: Dare Devil Danger - Actual League Test
Reply #8 on: December 10, 2017, 09:28:11 PM
As a Christmas present to myself I punched a DDD tonight. After struggling to carry with the Kinetic Emerald, I decided to switch to the DDD in the 6th frame of the first game. With a few frames to finish and adjusting expectations (the DDD does not hook as much as I thought it would) I shot 257 in game 2 with the front 7 and 249 in game 3. I like it. I like it a lot.

Maybe it's the colors but it reminds me of the way the UpRoar rolled. Very predictable and not overly aggressive. Given the BTM review I expected it to cover more boards than it does. I'm not disappointed though as it's been a while since I've had a ball roll this way.

Thats pretty solid! Better than my results; perhaps its the box finish that maybe I should of kept.

A Freind used his in sweeps last Sunday and won $40 worth of brackets to more than pay for the ball.

I went back to box finish on my Code Red; well at least tried to recreate it and if it works out Ill bring my Danger back back to a modified box finish.

I should start a post on 1500 polish and the point of it.
The point of that surface is shelf appeal.

yeah, nice and shiny, otherwise a over/under nightmare.
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JazlarVonSteich

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Re: Dare Devil Danger - Actual League Test
Reply #9 on: December 11, 2017, 10:50:55 AM
On a Intense side note:
This really good bowler talk to Storm and some staff members in Vegas weeks before the release about the Intense and they reccomended pin up high in the middle and MB next to the thumb because its so strong. That balled rolled really good. We talked about that layout benefitting a fresh cover vs my 4x4x2 layout extending the balls life for when the cover is no longer fresh.

That's pretty much exactly how I have my Intense drilled. It was more of an experiment than anything. My pin is about 2.5-3" above the fingers. The ball was great at box finish on a 45ft pattern. A little too crazy on the house shot, so I've since went down to 3000 grit and 2000 grit. Even at 2000, the ball gets down the lane with a strong back end finish. I'm now going to add polish again. Should be a better reaction than the factory polished finish.

lefty50

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Re: Dare Devil Danger - Actual League Test
Reply #10 on: December 11, 2017, 11:12:05 AM
Hey Jaz, with the pin that high, what's your PAP?

JazlarVonSteich

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Re: Dare Devil Danger - Actual League Test
Reply #11 on: December 11, 2017, 12:29:35 PM
Hey Jaz, with the pin that high, what's your PAP?

I believe it is 5" over by 1/4" up. More up the back with low tilt these days - usually anyway. The reason I tried this is that the Storm rep had me throwing some longer pin to pap balls at the demo day awhile back. I saw good reactions from balls that I really shouldn't have. Some of the balls were set up for lefties. Pin up and to left of the middle finger (for a righty) and mb left of the thumb.

I'm not afraid to experiment from time to time with layouts. I'm also becoming more and more convinced that layouts affect ball motion far less than other factors. Definitely for me anyway.