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Author Topic: 2 types of 10 Pins...  (Read 2140 times)

Ric Clint

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2 types of 10 Pins...
« on: May 12, 2003, 10:28:14 PM »
The "Ringing 10 Pin" & "the Weak/Flat 10 Pin".

Am I correct on the following diffinitions on 10 Pins, or do I have it backwards?

For righty's...

1.) For Ringing 10 Pins:
My ball is coming in behind the head pin and I can either move to the right to get the ball to hit higher in the pocket, or I can change to a ball that has a more aggressive backend to hit higher in the pocket???

2.) For Weak/Flat 10 Pins:
The ball I'm using is probably too aggressive in the heads and midlane and is loosing energy early and I can either move to the left to catch more oil in the heads, or I can change to a ball that gets a little more length thru the heads and won't burn up too early???


Are my diffinitions 100% correct, or is there any part that's wrong?



Thanks!



 

mumzie

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Re: 2 types of 10 Pins...
« Reply #1 on: May 13, 2003, 02:05:56 PM »
Here are the definitions/causes I have (got 'em out of the Ritger advanced program).
solid ring 10 - the ball has too much energy when it hits the pins. use a stronger ball that will use up energy faster.
Sometimes I will move my feet a board left instead.

Weak 10 - Ball rolling out, using too much energy getting to the pins. Try weaker or shinier ball. If I really think it's the right ball, but carrydown or something is getting in the way, I'll move my feet a board right.


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mumzie

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Re: 2 types of 10 Pins...
« Reply #2 on: May 13, 2003, 04:14:15 PM »
Yes. But then, the cause appears obvious. :-)
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T-GOD

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Re: 2 types of 10 Pins...
« Reply #3 on: May 13, 2003, 05:42:39 PM »
I took this from an earlier thread.

There is one reason you leave a 10 pin. It's because the ball is deflecting/not driving through the pocket. There are 2 reasons for that with multiple sub reasons.

1. Ball is sliding.
..a. Too much speed
..b. Ball is tugged and stays in the oil too long.
..c. Turned/spin/topped the ball too much, so it pick's up it's roll to late.
..d. Hung up in the thumb.
..e. Lofted the ball too far on the lane.
..f. Not enough lift/leverage at the release.

2. Ball is rolled out/dead at the pocket.
..a. Ball speed too slow.
..b. Swung the ball too far/crossed too many boards.
..c. Not enough side turn.
..d. Not enough loft when the heads hook.

This doesn't take into account of not matchiing up with the proper ball and layout. Either of which can be thrown into one of the 2 catagories above. This should explain it for the most part. =:^D

10 In The Pit

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Re: 2 types of 10 Pins...
« Reply #4 on: May 14, 2003, 02:28:00 AM »
Although the definitions and causes of the ringing 10 and the flat 10 appear to be already defined here, I sometimes call them by different names.  However, I can't repeat my favorite names for the dreaded 10-pins, because the Forum Police would haul me away and lock me up for using strong language .

Re-Evolution

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Re: 2 types of 10 Pins...
« Reply #5 on: May 14, 2003, 02:49:55 AM »
I agree with everyone except I was taught to move forward (flat) or backward (ringing) 4-8 inches to correct for 10 pins. Seemed really odd to me until I tried it and it works better than lateral moment for me.