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Author Topic: Marvel-S core issues in 14#  (Read 9247 times)

lefty50

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Marvel-S core issues in 14#
« on: May 29, 2013, 01:40:51 PM »
First, apologies if this is the wrong forum for this thread. Perhaps this would be better off in the layouts forum, but since it applies to this particular ball, I feel it is also appropriate here.

I have finally seen a ball with a great reaction for my style... the new Marvel-S. Problem solved, Storm here I come. But wait a minute. I just dropped everything from 15 pounds to 14 pounds, and the %^&* ball jumps from an RG of 2.49 to 2.53 when it goes to 14 pounds. Why!?!

I know that the RG is not necessarily consistent and typically rises .02 per pound of dropped weight, but the amount of variation I continue to find moving down to 14 from 15 is frustrating beyond belief.

I am neither a fan nor basher of Mo Pinel, but he is a good source of information and I have to agree with him on one point. Everybody has CAD software. If one company can get RGs closer between weights, then I do truly believe that the other companies should be able to also. That may be an uninformed viewpoint, but after being in computers for 40 years, I don't think it is a naïve viewpoint. There are plenty of examples on the market where the problem has been resolved, why the H - E - double hockey sticks can't it be consistent across all the manufacturers?

And don't tell me that you can always compensate for the RG difference in the layout. That has just not proven to be true over time. At least for my particular style of release, anything with an RG above 2.50 or 2.51 pushes down the lane too far. Surface changes or layout changes make enough change in the overall ball that it is no longer the same.

So, I bought a First Blood last night.

PS, please be light on the hate mail, this is really a valid  point....

I'm out.
« Last Edit: May 29, 2013, 02:46:06 PM by lefty50 »

 

lefty50

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Re: Marvel-S core issues in 14#
« Reply #16 on: May 30, 2013, 05:47:09 PM »
Tommy, I think you're spot on. Had to read thru the other childishreplies, all missing the original point, to find what you explained, but I can agree with you.
Enough of this thread, kids behind keyboards... I've had enough of this thread. The point stands. For me, the higher Rg ball won't rev fast enough, and therefore won't be impacted by the other rules. Kids telling me they know more Physics... Godd lord, help me.

suhoney24

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Re: Marvel-S core issues in 14#
« Reply #17 on: May 31, 2013, 05:59:18 AM »
serious question here so please do not think im being a smart ass or anything cause im honestly sorta confused cause i don't really know anything on the technical side of bowling so here goes....

i throw with a fairly higher rev then most bowlers...would the 14 pounder work for me then? was going to order one this weekend but just wanna know if i should maybe just get a 15 and play it safe...all the main balls i use now are 14 as well if that helps at all...

kidlost2000

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Re: Marvel-S core issues in 14#
« Reply #18 on: May 31, 2013, 06:37:34 AM »
Tommy, I think you're spot on. Had to read thru the other childishreplies, all missing the original point, to find what you explained, but I can agree with you.
Enough of this thread, kids behind keyboards... I've had enough of this thread. The point stands. For me, the higher Rg ball won't rev fast enough, and therefore won't be impacted by the other rules. Kids telling me they know more Physics... Godd lord, help me.

What your considering a high RG the manufactures do not. Your arguing that there is a difference that changes everything for you between 2.48 and 2.53 which is .05 which is in the hundredths or written as

 5/100 or 1/20 th of a fraction compared to the 15lb undrilled ball

I'm not sure if the number they list is the min, int or max RG of the ball, some manufacture give you both. You may want to contact Storm directly and ask them first before saying the ball can not be used by you because it will not rev due to the high RG core.

2.53 max would mean a min RG of 2.481 which would then mean by your logic the ball will rev and roll great for you.

http://www.stormbowling.com/contact/tech
« Last Edit: May 31, 2013, 07:07:42 AM by kidlost2000 »
…… you can't  add a physics term to a bowling term and expect it to mean something.

tommygn

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Re: Marvel-S core issues in 14#
« Reply #19 on: May 31, 2013, 09:56:54 AM »
serious question here so please do not think im being a smart ass or anything cause im honestly sorta confused cause i don't really know anything on the technical side of bowling so here goes....

i throw with a fairly higher rev then most bowlers...would the 14 pounder work for me then? was going to order one this weekend but just wanna know if i should maybe just get a 15 and play it safe...all the main balls i use now are 14 as well if that helps at all...

It depends on what your ball speed is like. If you have a high rev rate and fast ball speed, a 14lb probably isn't the best direction to go. But, if you have a high rev rate, and slow ball speed and find yourself suffering from a lot 9 pins (righty) or 8 pins (lefty) and fast 8's, then a 14lb ball may help by adding a touch of deflection at the pocket, and actually increase your pin carry.

Again, it is about being honest with yourself and knowing your TRUE stats. I don't know you, nor have I ever met you and I'm not lumping in this catagory, but I have had pleanty of people come in to my shop and say they have the revs of Jones and Couch, when they are much closer to the revs of Haugen and Scroggins.
God creates us with a blank canvas, and the "picture" we paint is up to us. Paint a picture you like and love!

tommygn

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Re: Marvel-S core issues in 14#
« Reply #20 on: May 31, 2013, 09:58:03 AM »
Tommy, I think you're spot on. Had to read thru the other childishreplies, all missing the original point, to find what you explained, but I can agree with you.
Enough of this thread, kids behind keyboards... I've had enough of this thread. The point stands. For me, the higher Rg ball won't rev fast enough, and therefore won't be impacted by the other rules. Kids telling me they know more Physics... Godd lord, help me.

What your considering a high RG the manufactures do not. Your arguing that there is a difference that changes everything for you between 2.48 and 2.53 which is .05 which is in the hundredths or written as

 5/100 or 1/20 th of a fraction compared to the 15lb undrilled ball

I'm not sure if the number they list is the min, int or max RG of the ball, some manufacture give you both. You may want to contact Storm directly and ask them first before saying the ball can not be used by you because it will not rev due to the high RG core.

2.53 max would mean a min RG of 2.481 which would then mean by your logic the ball will rev and roll great for you.

http://www.stormbowling.com/contact/tech


Storm lists the low RG as the Rg rating. So basically, add the differential to it to get the high RG rating.
God creates us with a blank canvas, and the "picture" we paint is up to us. Paint a picture you like and love!

nextbowler

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Re: Marvel-S core issues in 14#
« Reply #21 on: June 01, 2013, 03:06:53 AM »
Congratulations--
This is a rare disagreement in which all sides respect the other individuals involved.
It is refreshing for this site--no swearing, name calling, etc.

kidlost2000

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Re: Marvel-S core issues in 14#
« Reply #22 on: June 01, 2013, 07:15:15 AM »
Congratulations--
This is a rare disagreement in which all sides respect the other individuals involved.
It is refreshing for this site--no swearing, name calling, etc.

We can't let the happen. ........Storm bowling balls smell!

Ok problem solved.
…… you can't  add a physics term to a bowling term and expect it to mean something.

JustRico

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Re: Marvel-S core issues in 14#
« Reply #23 on: June 01, 2013, 09:41:41 AM »
I'm not sure why someone would place this much significance on such a meaningless factor...the more...MUCH more important factor, in the variables is the diff as it dictates flare potential. If you drop weight, it is more important than minus ball speed to have the capability to duplicate the same amount of flare.
If you are honestly good enough that .05 honestly effects your game that much, you cannot be farther off base. It probably is equivalent to 1" on the lane in overall reaction or length more so.
Pay more attention to duplicating shots and not how insignificant the RG value is. Drill the gripping holes shallower....
And trust me, I'm not missing the point here.
« Last Edit: June 01, 2013, 09:47:42 AM by JustRico »
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lefty50

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Re: Marvel-S core issues in 14#
« Reply #24 on: June 01, 2013, 11:10:15 AM »
Hi Rico. As always I appreciate and respect your knowledge. However, have a question for you... PM headed your way.

Xcessive_Evil

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Re: Marvel-S core issues in 14#
« Reply #25 on: June 02, 2013, 11:17:01 PM »
I have had pleanty of people come in to my shop and say they have the revs of Jones and Couch, when they are much closer to the revs of Haugen and Scroggins.


LOL

2handedrook12

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Re: Marvel-S core issues in 14#
« Reply #26 on: June 03, 2013, 08:09:40 AM »
I have had pleanty of people come in to my shop and say they have the revs of Jones and Couch, when they are much closer to the revs of Haugen and Scroggins.


LOL
this!
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