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Author Topic: Marvel-S core issues in 14#  (Read 9207 times)

lefty50

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Marvel-S core issues in 14#
« on: May 29, 2013, 01:40:51 PM »
First, apologies if this is the wrong forum for this thread. Perhaps this would be better off in the layouts forum, but since it applies to this particular ball, I feel it is also appropriate here.

I have finally seen a ball with a great reaction for my style... the new Marvel-S. Problem solved, Storm here I come. But wait a minute. I just dropped everything from 15 pounds to 14 pounds, and the %^&* ball jumps from an RG of 2.49 to 2.53 when it goes to 14 pounds. Why!?!

I know that the RG is not necessarily consistent and typically rises .02 per pound of dropped weight, but the amount of variation I continue to find moving down to 14 from 15 is frustrating beyond belief.

I am neither a fan nor basher of Mo Pinel, but he is a good source of information and I have to agree with him on one point. Everybody has CAD software. If one company can get RGs closer between weights, then I do truly believe that the other companies should be able to also. That may be an uninformed viewpoint, but after being in computers for 40 years, I don't think it is a naïve viewpoint. There are plenty of examples on the market where the problem has been resolved, why the H - E - double hockey sticks can't it be consistent across all the manufacturers?

And don't tell me that you can always compensate for the RG difference in the layout. That has just not proven to be true over time. At least for my particular style of release, anything with an RG above 2.50 or 2.51 pushes down the lane too far. Surface changes or layout changes make enough change in the overall ball that it is no longer the same.

So, I bought a First Blood last night.

PS, please be light on the hate mail, this is really a valid  point....

I'm out.
« Last Edit: May 29, 2013, 02:46:06 PM by lefty50 »

 

J_Mac

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Re: Marvel-S core issues in 14#
« Reply #1 on: May 29, 2013, 04:59:57 PM »
There are 5 factors of ball motion that are more important than overall RG... I really think there are bigger battles to be fought, especially when layouts can manipulate RG and differential so readily.

milorafferty

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Re: Marvel-S core issues in 14#
« Reply #2 on: May 29, 2013, 05:07:32 PM »
The core is usually the same for 14#, 15# and 16# balls. The rg differences are probably due to the density of the filler material used to create the different weights.
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lefty50

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Re: Marvel-S core issues in 14#
« Reply #3 on: May 29, 2013, 05:52:26 PM »
JMAc/Milo, I appreciate the comments, but cannot possibly disagree more. As I indicated earlier, although Rg differentials can be manipulated, the end result isn't the same ball. My favorite analogy in this area is coffee. By the time I get an acceptable result that I can drink, it is nothing more than hot sugar water, barely the same thing I started with. I've seen this with ball after ball after ball. It's easy to say the manipulation resolves the problem, but it doesn't work in practice. Please understand that in this case you are talking to a low rev bowler. Now the manipulation differences may be changed for those with higher revs, and I can get behind that, but in my case that's simply not true. The ball at 2.49 is not the same as the ball is at 2.53. Period. End of statement. And I no longer believe that it actually has to be different. You avoided the fact that other companies don't have that problem...
« Last Edit: May 29, 2013, 05:54:33 PM by lefty50 »

J_Mac

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Re: Marvel-S core issues in 14#
« Reply #4 on: May 29, 2013, 06:16:41 PM »
Lefty... My statement about 5 other factors being more critical to ball motion than RG was not an opinion.

The USBC Ball Motion study proved that with real world research and data.

http://usbcongress.http.internapcdn.net/usbcongress/bowl/equipandspecs/pdfs/08ballmotionstudy.pdf


urbanshaft

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Re: Marvel-S core issues in 14#
« Reply #5 on: May 29, 2013, 08:43:00 PM »
so from a ball that nobody has
from 3 videos out of it you are saying its perfect for you
yet because the 14lb has a higher rg it will be the worst ball for you just on that fact
like come on....

Jesse James

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Re: Marvel-S core issues in 14#
« Reply #6 on: May 29, 2013, 09:06:07 PM »
I know this may be off subject.....but I am amazed that you picked up a First Blood!
From all that I've seen of that ball, it just naturally tends to push downlane unless you have some hand!  ???
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militant02

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Re: Marvel-S core issues in 14#
« Reply #7 on: May 29, 2013, 09:23:18 PM »
i would have to side with lefty 50 on this issue. i tried to switch from hammer to storm because i thought that i would like the quicker responding coverstocks that storm uses but i also throw 14's. if you  look at the difference in rg values and differentials you will see that hammer tends to keep the values of their 14's close to their 15's and in some cases make the rg's of their 14 lower than their 15's. storm is the complete opposite. check out the lucid and the fire road as good examples of this. the fire road is at the usbc upper limit for rg values.  for me lower rg equipment tends to give more overall control and read the midlane better instead of a more unpredictable skid snap reaction which is only magnified because of storm's more aggressive coverstocks.

  i sent an email to storm to ask if they tried to maintain the reaction of their 14's as compared to their 15 and i got the impression that they only use the filler to manipulate the weight of a ball instead of the size of the weight block. it makes it seem as though they treat the reaction of their 14 pound equipment as an afterthought.

urban shaft, you're ignoring the fact that the marvel s has the same specs as the other marvel balls. all things being equal a ball with an rg of 2.48 is a low rg and should rev up much easier than a ball with a rg of 2.53, which for me is more like a medium rg ball

J_Mac

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Re: Marvel-S core issues in 14#
« Reply #8 on: May 29, 2013, 09:36:13 PM »
Another point... since no one throws a bowling ball without holes, why are you obsessing about the numbers of an undrilled ball?


lefty50

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Re: Marvel-S core issues in 14#
« Reply #9 on: May 29, 2013, 10:19:15 PM »
JMac, I think you're completely off base. Perhaps missing the point. For a low rev bowler, there's a large difference between 2.49 and 2.53. I can only go with what  I have paid for in multiple balls. If you disrespect the opinion, fine. Take it somewhere else.
Urban, you misunderstood. I see a ball in the video that, in the "hands" of someone with less than 400 revs, it made a move unlike the other Marvels and similar to a reaction not currently in the bag. Don't try to read more into it than that.
Jesse, you may be right. In this case, I've seen enough of them thrown against me that I'm going to pay up and see for myself, but I am fairly confident from what I've seen so far. It will be interesting to see.
Militant, I see that you understand the point.

Xcessive_Evil

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Re: Marvel-S core issues in 14#
« Reply #10 on: May 29, 2013, 10:36:09 PM »
Lefty... My statement about 5 other factors being more critical to ball motion than RG was not an opinion.

The USBC Ball Motion study proved that with real world research and data.

http://usbcongress.http.internapcdn.net/usbcongress/bowl/equipandspecs/pdfs/08ballmotionstudy.pdf



+1

It's hilarious how people still don't really get that.  Also, every ball in the marvel line goes from 2.48 to 2.53 from 15 to 14.  If you are that rev deficient,  asym would be more you anyway...just saying.

2handedrook12

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Re: Marvel-S core issues in 14#
« Reply #11 on: May 29, 2013, 10:57:38 PM »
Lefty... My statement about 5 other factors being more critical to ball motion than RG was not an opinion.

The USBC Ball Motion study proved that with real world research and data.

http://usbcongress.http.internapcdn.net/usbcongress/bowl/equipandspecs/pdfs/08ballmotionstudy.pdf+2



+1

It's hilarious how people still don't really get that.  Also, every ball in the marvel line goes from 2.48 to 2.53 from 15 to 14.  If you are that rev deficient,  asym would be more you anyway...just saying.
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billdozer

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Re: Marvel-S core issues in 14#
« Reply #12 on: May 29, 2013, 11:19:51 PM »
Lefty punch it up, take the risk, post your results...

If it sucks for you...you win (your point will be made)
If it doesnt suck for you...you still win!
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kidlost2000

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Re: Marvel-S core issues in 14#
« Reply #13 on: May 30, 2013, 12:39:34 AM »
If it was that big a deal then Storm and others would address it. The core gives the same shape and ball motion they were looking for in the ball in any weight.

You can tell them it matters and there wrong but they have the data and experience to prove other wise. If its that big a concern contact Storm and ask them. Many pros throw 14 without issues.
…… you can't  add a physics term to a bowling term and expect it to mean something.

tommygn

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Re: Marvel-S core issues in 14#
« Reply #14 on: May 30, 2013, 08:59:47 AM »
JMac, I think you're completely off base. Perhaps missing the point. For a low rev bowler, there's a large difference between 2.49 and 2.53. I can only go with what  I have paid for in multiple balls. If you disrespect the opinion, fine. Take it somewhere else.
Urban, you misunderstood. I see a ball in the video that, in the "hands" of someone with less than 400 revs, it made a move unlike the other Marvels and similar to a reaction not currently in the bag. Don't try to read more into it than that.
Jesse, you may be right. In this case, I've seen enough of them thrown against me that I'm going to pay up and see for myself, but I am fairly confident from what I've seen so far. It will be interesting to see.
Militant, I see that you understand the point.

He is not off base, and you are not wrong either. That is where the grey area of bowling comes into play. He is correct, in that the ball motion study has confirmed that cover material and surface preparation has a greater influence of ball motion, than what the core shape and densities does.

BUT, with that said, I also see the same issue with the RG of the ball because I throw it slower, but without much tilt. This makes lower RG balls respond early on the front of the lane more so, as the ball doesn't have the "hydroplane" factor when throwing it slower. If you are more speed dominant with lower revs, you WILL see a higher RG ball push further than a lower RG ball.
For my customers who fall into this category, I usually will drill their bowling balls with pins closer to their PAP and down (slightly further pin buffer). This allows the ball to rev up, but not over react at the point of friction. Plus, I genearlly use more surface for them, often times electing to go with scotch brite over abralon, as scotch brite seems to slow the ball down differently, and create less downlane motion.

So basically, it's not that either one of you is "right" or "wrong". you are just seeing it from two different perspectives.

My take on the RG's going up for lower weight balls from Storm (just my opinion) is that the thought may be that a bowler electing to go with a lower weight ball may not have the strength to throw it hard and thus using a higher Rg may allow the ball to retain energy longer, and not slow down as fast and hit soft. Again, just my synopsis.
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