win a ball from Bowling.com

Author Topic: Mutant vs Virtual Gravity  (Read 2366 times)

storm_fan

  • Jr. Member
  • **
  • Posts: 55
Mutant vs Virtual Gravity
« on: May 20, 2010, 05:15:24 AM »
Has anyone thrown all three of these to compare?  I have thrown the virtual and mutant with same layout and these two were pretty close.  Both at factory the muntant was about 3 boards stronger and about 2 foot earlier on the scorpion and shark.  With the mutant at 4000 they had almost equal length and covered the same amout of boards, however the differance I found was the carry.  On the shark with my slower speed (15.5-16) and 325 rev rate I start around 20 and shoot for 12 for my breakpoint.  Both balls at 4000 had about the same carry for about the first game.  Then I started leaving flat 10's with the gravity and had to actually put more hand in it to carry.  The mutant had no problems for all the second game.  I used a 4 1/2 x 5 with a 2 in buffer on both balls. My PAP is 4 5/8 over and 1/2 up.  I haven't got to through the Invasion yet to compare with these two.  If anyone has what were the results?

To sum this up I don't think there is much of a differance other then carry at 4000.  Don't get me wrong because I love storm, but I seem to carry better with the roto grip high end balls.

 

Rotoguy300

  • Full Member
  • ***
  • Posts: 109
Re: Mutant vs Virtual Gravity
« Reply #1 on: May 20, 2010, 06:51:16 PM »
This is why it annoys me when people try to say that the Mutant Cell is just a Cell on steroids. The reaction is much closer to a Virtual Gravity. R and D knows this. Its easily apparent when you look at the core construction. You clearly seemed to have figured it out. But man, if I have one more fella hiding behind an internet username telling me I don't know what I am talking about when I say it, I'm gonna scream! lol

storm_fan

  • Jr. Member
  • **
  • Posts: 55
Re: Mutant vs Virtual Gravity
« Reply #2 on: May 20, 2010, 08:04:40 PM »
So you found them to be very close too?  I didn't like the Muntant at 2000 because it seemed to hit flat with my slower speed, so I took it to 4000 and if it is hooking sooner then my Virtual, I can't see it.  I'm not sure what it is but my Mutant seems to hit a little harder in carrydown which gives it better carry.

charlest

  • Hero Member
  • *****
  • Posts: 24523
Re: Mutant vs Virtual Gravity
« Reply #3 on: May 20, 2010, 09:19:40 PM »
Guys,

I wonder how you took the Mutant to "4000".

Remember like the Virtual Gravity's "4000" is actually 500/4000, the Mutant's stock "2000" is actually (I believe) 500/2000. So, if you just take a 4000 Abralon pad to the Mutant, it's not really at the same surface as the Virtual Gravity. This may seem too picky to some people, but I have not idea how doing that would make these 2 balls compare. I'd suggest you take the Mutant down to 500 grit, THEN apply the 4000 grit pad.

Just trying to compare apples to apples and oranges to oranges.
--------------------
"None are so blind as those who will not see."
"None are so blind as those who will not see."

storm_fan

  • Jr. Member
  • **
  • Posts: 55
Re: Mutant vs Virtual Gravity
« Reply #4 on: May 20, 2010, 10:00:07 PM »
Thats what I did.  Anytime I make a complete surface ajustment I always start at a fresh 500.  I went 500 each side for 15 sec. then 4000 for 25 sec each side.  Unless I just want to tweek the surface I use my ball spinner with a fress under-surface.  But as for going from 2000 to 4000 without doing 500 is small in reaction.  Before I did the 500 I took it from 2000 to 4000 to see what it did, then did the 500/4000 and the difference was ringing 10's going from 2000 to 4000 without doing 500 first.
quote:
Guys,

I wonder how you took the Mutant to "4000".

Remember like the Virtual Gravity's "4000" is actually 500/4000, the Mutant's stock "2000" is actually (I believe) 500/2000. So, if you just take a 4000 Abralon pad to the Mutant, it's not really at the same surface as the Virtual Gravity. This may seem too picky to some people, but I have not idea how doing that would make these 2 balls compare. I'd suggest you take the Mutant down to 500 grit, THEN apply the 4000 grit pad.

Just trying to compare apples to apples and oranges to oranges.
--------------------
"None are so blind as those who will not see."

Rotoguy300

  • Full Member
  • ***
  • Posts: 109
Re: Mutant vs Virtual Gravity
« Reply #5 on: May 21, 2010, 12:49:12 AM »
quote:
Thats what I did.  Anytime I make a complete surface ajustment I always start at a fresh 500.  I went 500 each side for 15 sec. then 4000 for 25 sec each side.  Unless I just want to tweek the surface I use my ball spinner with a fress under-surface.  But as for going from 2000 to 4000 without doing 500 is small in reaction.  Before I did the 500 I took it from 2000 to 4000 to see what it did, then did the 500/4000 and the difference was ringing 10's going from 2000 to 4000 without doing 500 first.
quote:
Guys,

I wonder how you took the Mutant to "4000".

Remember like the Virtual Gravity's "4000" is actually 500/4000, the Mutant's stock "2000" is actually (I believe) 500/2000. So, if you just take a 4000 Abralon pad to the Mutant, it's not really at the same surface as the Virtual Gravity. This may seem too picky to some people, but I have not idea how doing that would make these 2 balls compare. I'd suggest you take the Mutant down to 500 grit, THEN apply the 4000 grit pad.

Just trying to compare apples to apples and oranges to oranges.
--------------------
"None are so blind as those who will not see."



It was a little picky anyhoo. I mean, does it make a difference? Yes, but 99% of bowlers wouldn't see the difference between 500/2000/400 and 500/4000 unless you spent waaaaaaaay too long at each grit like we all used to when the woodworking methods were in style.

Realistically, the difference between the 2 balls is that the Mutant hooks slightly earlier and reads slightly smoother. That's why the surface change up to 4000 had that effect. The real bonus for the Mutant verus the Virtual Gravity is that its cheaper. Believe me when I say that that was their intent too- to make a ball that gets that motion and does it in a cheaper price point (a lot like what Columbia was going for in the Total Bedlam).

storm_fan

  • Jr. Member
  • **
  • Posts: 55
Re: Mutant vs Virtual Gravity
« Reply #6 on: May 21, 2010, 01:39:09 AM »
Thats what I was saying, but did you ever notice a difference in carry? I only did the 500/4000 with both balls so I'd have the exact same surface.  Like I said for the first game there was no difference at all till I started getting carrydown.  Then I had to move right a tad to start carrying again with the Virtual, but didn't have to with the Mutant.  Can't wait for the Mutant Pearl.

Xcessive_Evil

  • Hero Member
  • *****
  • Posts: 1853
Re: Mutant vs Virtual Gravity
« Reply #7 on: May 21, 2010, 10:12:02 AM »
quote:
I got the same ball motion from both balls, at all grit combination.   Both balls were drilled pretty similar.

I see very little difference in the two.  Nothing of noteworthy where you must have both.


I agree.  The VG is just slightly sooner while the MC is slightly more angular.
--------------------
www.youtube.com/c6evolution2008

http://smg.photobucket.com/albums/v690/Phoenix_RsX/Arsenal/

toomanytenpins

  • Hero Member
  • *****
  • Posts: 1452
Re: Mutant vs Virtual Gravity
« Reply #8 on: May 24, 2010, 09:54:57 AM »
Yeah i believe em to be about the same. And I am having the exact same luck with the mutant as I did the gravity. I sold the gravity before i realized the problem. They are both true heavy oil balls and I very rarely see enough oil to use them in. Neither for me is versatile,with any surface or drill change,nether ball carries well when the lanes break down, and both are balls you should probably have one of in your bag.
    The mutant is like an engine locked up when the lanes are dry,introduce oil and this thing hooks forever. It's just frustrating having a ball that so such a sleeper that it looks like a dud on anything but heavy shots. I never had the vg figured out,but i do know these balls are close enough to be the same
--------------------
my style, the art of bowling without bowling

Nails

  • Hero Member
  • *****
  • Posts: 1703
Re: Mutant vs Virtual Gravity
« Reply #9 on: May 24, 2010, 10:28:42 AM »
Plus, if you're throwing them on a house shot, just about anything strong and dull will look the same.  When you're clubbing a baby seal, does it really matter if you use a 15 or 20 pound sledge hammer?  I know the OP tested them on some PBA shots, but people who throw a VG, Cell, Mutant Cell, and an Invasion on a house shot need to have their heads examined.
--------------------
Telling it like it is.

Rotoguy300

  • Full Member
  • ***
  • Posts: 109
Re: Mutant vs Virtual Gravity
« Reply #10 on: May 24, 2010, 10:56:03 AM »
quote:
Plus, if you're throwing them on a house shot, just about anything strong and dull will look the same.  When you're clubbing a baby seal, does it really matter if you use a 15 or 20 pound sledge hammer?  I know the OP tested them on some PBA shots, but people who throw a VG, Cell, Mutant Cell, and an Invasion on a house shot need to have their heads examined.
--------------------
Telling it like it is.


Except for the fact that the Cell was one of the best league balls ever? I mean, don't get me wrong, I agree that those other balls you mentioned are generally going to be overkill on all but the heaviest of house shots, but the Cell wasn't. Heck, I don't throw the ball all that hard and I catch it pretty good and I whacked it with a Cell, even having like a 6 week span where I averaged close to 260 with it.

Nails

  • Hero Member
  • *****
  • Posts: 1703
Re: Mutant vs Virtual Gravity
« Reply #11 on: May 24, 2010, 11:06:22 AM »
You read it wrong.  Nothing wrong with one or maybe even two of them, even on a house shot.  They have their uses.  I'm talking about the people that own all 5 of them and using them mostly on house shots.
--------------------
Telling it like it is.