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Author Topic: to carry  (Read 1284 times)

thefunnyman

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to carry
« on: February 03, 2007, 10:29:27 AM »
If you are hitting the pocket hard consistently and your not carrying what do you do?
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Age:  15
Hand: Left Hander
Location: Brunswick, Georgia
Average: 187
Revs:  low to med
In the Bag: Xcel, Jolt, Paradigm, and Total NV and for spares a maxim

 

Hogsharley

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Re: to carry
« Reply #1 on: February 03, 2007, 08:35:18 PM »
2 TYPES OF 10 PIN LEAVES (7 for leftys)
Ringing 10 (Excess energy)
Causes;
1. Excess speed.
2. In the oil too long.
3. Excess side rotation.
4. Too much loft.
5. Weaker than normal release/thumb stuck.
6. Ball/condition match-up (late roll).

Remedies;
1. Reduce speed (lower the ball slightly @ address).
2. Move feet 1 board left keeping same target, move feet and target 1 board right.
3. Stay behind ball a bit more (go through not around the ball), change hand position, spread
     little finger.
4. Reduce loft (soften grip, increase knee bend).
5. Remove tape, don’t “knuckle” the ball.
6. Move back 4-8” on approach or switch to earlier rolling ball (not necessarily stronger), move
    your target closer to the foul line.



Weak/Flat 10 (Insufficient energy)
Causes;
1. Insufficient speed.
2. Not in oil long enough.
3. Insufficient side rotation.
4. Ball/condition match-up (early roll).

Remedies;
1. Increase speed (raise ball slightly @ address).
2. Move feet 1 board right keeping same target, move feet and target 1 board left.
3. Change hand position, spread index finger farther, reduce spread/tuck little finger.
4. Move forward 4-8” on approach or switch to later rolling ball (not necessarily weaker), move your target farther from the foul line.

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3 holes of fun!!

Hogsharley

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Re: to carry
« Reply #2 on: February 03, 2007, 09:16:12 PM »
quote:
How about if you leave 9-pins excessively??  Ever since I bought my first Black Widow, I leave 9-pins more often then 10-pins literally.


Bad angle of pocket entry. That ball gets down the lane so far that it cuts too late and hard. Ideally You want your ball to hit (for rightys) the 1-3-5 and 9 pins. That balls drive so hard that it takes out the 1-3-5 and 8 pins. I bet the 9 leaves are stone 9's. I had a BW and it did the same thing.
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3 holes of fun!!

six pack

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Re: to carry
« Reply #3 on: February 04, 2007, 10:30:32 AM »
I love talking about the widow in the storm fourm!just add a little more surface to you're widow,I find 2000 abralon works good for me.
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"one should not increase,beyond what is necessary,the number of entities required to explain anything"
The harder I try the harder they fall